The International Academy of Technology, Education and Development
Gintere, I., Biters, K., Vīksne, I. (2021). An Innovative New Media Environment as a Tool for Education of Contemporary Stylistic Heritage. Proceedings of the 15th International Technology, Education and Development Conference (INTED-2021), 8-9 March 2021, Valencia. Publisher / organizer: The International Academy of Technology, Education and Development (IATED), pp. 10569-10573. (Download)
Gintere, I. (2020). Art Space: An Innovative Digital Game of Modern Aesthetics. Proceedings of the 13th Annual International Conference of Education, Research and Innovation (ICERI-2020), Seville, November 9th-11th, 2020. DOI: 10.21125/iceri.2020. Publisher / organizer: The International Academy of Technology, Education and Development (IATED), pp. 1521-1527. (Download)
Scopus database
Gintere, I. (2020). Developing the Noise Music Trend in Digital Edugaming. Proceedings of the 4th European Conference on Electrical Engineering and Computer Science, ELECS-2020, International Journal of Circuits, Systems and Signal Processing, vol. 14, pp. 1176-1180.
Gintere, I. (2020). A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer. Proceedings of the 12th International Conference on Computer Supported Education (CSEDU-2020). Institute for Systems and Technologies of Information, Control and Communication, Prague, May 2nd, vol. 1, pp. 311-318.
Gintere, I., Zagorskis, V., Kapenieks, A. (2018). Concepts of E-learning Accessibility Improvement – Codes of New Media Art and User Behaviour Study. 10th CSEDU International Conference on Computer Supported Education, 1, pp. 426-431. Portugal, Madeira, March 15th -17th 2018 (indexed in the Scopus database).
Web of Science database
Gintere, I. (2020). The Inclusion of Research and Knowledge Transfer in Art Games. Proceedings of the 12th International Scientific Conference “New Challenges in Economic and Business Development – 2020: Economic Inequality and Well-Being”, Riga, 2nd October, 2020. University of Latvia, pp. 150-159.
Gintere, I. (2021). An Educational Digital Environment of Contemporary Aesthetics Focused on Slow Gaming. Proceedings of the 13th International Conference on Computer Supported Education, Prague, 23-25 April, 2021 (CSEDU-2021). Institute for Systems and Technologies of Information, Control and Communication, Prague, SciTePress library, vol. 2, pp. 163-168, DOI 10.5220/0010403201630168.