The aim of this project is to raise the interest of a wide-ranging public for contemporary art and to point out the newest creative tendencies in the collective thinking of art. The task is to create an innovative digital environment in the cross-cutting genres of arthouse, educational and serious game.
As interactive media, digital games have a great potential to integrate people into fields that would otherwise not meet their interest. Art Space develops the creative skills of players and teaches them the current trends in digital art. The game projects the inheritance of art from the age of modernism into the digital world by teaching the player to recognise it (for instance, pixel aesthetics is a successor to cubism and constructivism).
The Design Science Research method has been used in this project in order to cross-cut such remote fields as the general public and the arthouse world, codes of modern art and the taste of the general public. Taking into account that art today is largely interactive, the new game will let its user play with trends of modern art such as glitch, noise, and others. The project deals with the problem of knowledge cache and cultural segregation that characterizes modern art: being specific to a great extent, it is difficult to access a large segment of the public.